Lost in the world of the spirits, spiritfarer is a soulful game about appreciating life. It is charming and heart-warming with a strong message about death set forth in a beautiful way. It is developed and published by the Canadian studio Thunder Lotus Games who have been dabbling in platforming games since 2015 with games such as Jotun and Sundered.

The game starts off with Charon passing off his duties to Stella as the spiritfarer (The person who ferries the lost spirits). As Stella, you have to manage the ship and it’s resources, find wandering spirits and keep them happy…


An intimate tale of love narrated in such a unique way that it has etched a mark in my memory forever. Into other Waters is a text based narrative game created by Gareth Damien Martin. Although it is his first game as the sole proprietor of the studio - Jump over the Age, he has been the editor and creator of the videogame and architecture zine Heterotopias. He has also worked as a graphic designer for clients such as the Lego Company and New York’s Metropolitan Museum and has got a Phd. in experimental literature from Royal Holloway, University of…


SuperGiant games have struck again. This time with a more compelling story that binds you in the grip of the Deities of Olympus and the Demons of the Underworld. Although it is a narrative about the powers of superior beings, Hades is a story of a boy who just wants to leave his home and run away to a better place. Zagreus, son of Hades, fights the demons across the underworld spawned by his father. It is relatable to anyone who has gone through their adolescence where thoughts about leaving home for freedom has definitely crossed their minds.

Environment.

The…


My Dearest Video Game ,

I’ve heard that you are doing great. I see people talking about you a lot. It doesn’t feel too long since I saw you for the first time, when you had captivated me. The time those boxy pixels dropped and bobbled my pupils, it felt great. Starry eyed and drooly faced, I sat for hours playing you. Thinking about worlds and stories that were so far away, yet you made me feel a part of it. My first game was Contra on a Mitashi console(A cheaper knock-off of the Sony Mega Drive) when I was…

Radioactive Sugar

I’m a designer who explores games. I map out all the reasons why a game feels so great. So join me, through the thick to find the hidden secrets of game design.

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