Game Devlog A_00

Radioactive Sugar
4 min readJul 29, 2022

Hello everyone! It has been a while since I have talked about games here. In the past few months, I got a chance to study game design at a university. Since then, I have been working on multiple indie game projects. As I usually work solo or with just one other person, I haven’t been able to finish all that I had started. But not to worry! You will be able to play a few of them very soon.

Such is the purpose of this blog now. I need a little advice and accountability from the community of creators, whoever is willing to help. This post is an update on all of the games I have been working on. Hope you can stick around to leave some feedback and help me finish the projects faster.

Seek the Light (Placeholder)

This game was born out of the want to have a destructive mechanic without any kind of projectiles. It makes the player more frightened as they have to wait for the enemies to come closer before they can kill them off. Here is some gameplay footage from the prototype of the game.

Gameplay with placeholder graphics

The plan is to create varieties of monsters and environments. The prototype would be a couple of levels ending with a boss fight just to see if the idea works.

Throughout the levels, there would be safe spots to pace the game too. there would be time and health bonuses throughout the game.

Play-testing should be out by next month. Look out for it on this blog or my Twitter account — @RadioactiveSugr.

Pizza Mania (Placeholder)

This is a hyper-casual game with the stack and the timing mechanic. This game was ideated and created in 2 weeks. But since then, I have been bug-fixing the core mechanics to iterate levels and scale the game.

Prototype showing the mechanism

I have also been working on the meta-gameplay which has to be implemented for the progression of the game to be engaging enough. This would be done through different kinds of unlockable recipes and upgradable infrastructure.

Ideas for the meta gameplay

The game should be done by September and would be available on the play store for android users.

Florescence

A game designed for our love for crafting games and flowers. The game is about crafting different healing remedies using flowers as the base. The game has been designed with an interesting tech tree and crafting mechanisms to keep it fun.

A video of the gameplay

It is a story about an aunt and her niece. In the girl’s childhood, the aunt and she used to make remedies using flowers for the villagers. But, soon the girl grew up and left the village to study. One day, the aunt ventured on an expedition to find new remedies and asks the niece to come back and take care of the shop. You play as the niece, figuring out how to run the shop.

The game is still at the prototype level. Hope we can finish this one for play testing soon :’)

Faith of the Blind

It is the story of a priestess, being guided by the blind deity, Shko-akh-bjan. The player plays as the temple spirit to guide this priestess to the deity while avoiding all the sinful souls lurking around. It was initially made for this year's GMTK game jam, which was Roll of the Dice. I failed to upload the game, due to some technical difficulties. Here is some in-game footage from the prototype.

Level 1

The core mechanic for the game has been completed, which is to lead the character by arranging the 6-sided dice. I am currently working on the level design and adding final animations to make it look more dynamic. It would be available by next week on my itch.io account — radioactive-sugar.itch.io.

Conclusion

If you liked the sound or look of any of them, please leave a comment below, feedback and criticisms are both invited. Please be sure to subscribe, it might motivate me to finish them off much sooner than I would have. A little appreciation never fails to help :)

Also, I would like to call on any collaborators who have hearts for developing games.

Hope to see you next week.

-X-

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Radioactive Sugar

I’m a designer who explores games. I map out all the reasons why a game feels so great. So join me, through the thick to find the hidden secrets of game design.